Wii Fit Has Little Impact on Family Health, Study Finds
advertisement
Interact With Us
Best of 2011
Top Stories of 2011
The most popular stories of 2011. Did your favorites make our list?
Resource Center
Buyers Guide
Find industry businesses by product or service categories, view company profiles and more.
Club Industry Trade Show
The Club Industry Conference and Exposition, held each October in Chicago, is the most comprehensive event in the fitness industry. Learn more about this exciting conference and trade show.
Industry Events & Trade Shows
The industry-wide calendar features listings for educational events, trade shows and more.
Classifieds
View classified ads for health club equipment and services, plus business opportunities and job postings.
Current Issue
Read stories from the latest print issue of Club Industry magazine.
Club info and News
Read news about some of the biggest names in the industry.
- 24 Hour Fitness
- Anytime Fitness
- Bally Total Fitness
- Crunch Fitness
- Club One
- Curves
- Equinox
- Gold's Gym
- Health Fitness Corp.
- LA Fitness
- Life Time Fitness
- Lifestyle Family Fitness
- Planet Fitness
- Plus One Management
- Powerhouse Gyms
- Snap Fitness
- Spectrum Athletic Clubs
- Sport & Health
- Town Sports International
- Sports Club Co.
- Urban Active
- Wellbridge
- Western Athletic Clubs
- World Gym
E-Newsletter Signup
Breaking news on the industry, people on the move, mergers and acquisitions and much more. Delivered weekly.
OXFORD, MS -- The Nintendo Wii Fit has little impact on family fitness, per a recently released study by the University of Mississippi (UM).
Although children in the study displayed significant increases in aerobic fitness after three months of using the Wii Fit, the same amount of use didn’t produce significant changes for families as a whole in daily physical activity, muscular fitness, flexibility, balance or body composition.
Researchers also found that daily Wii Fit use per household declined by 82 percent during the first six weeks of the study, dropping from 22 minutes per day to four minutes per day during the second six weeks.
The Wii Fit had little impact on daily fitness and “modest amounts of daily Wii Fit use may have provided insufficient stimulus for fitness changes,” wrote Scott Owens, study author and UM associate professor of health and exercise science.
The eight families who participated in the six-month study were loaned a Wii Fit to use for three months. Their physical activity levels were charted during those three months, as well as for three months when they weren’t using a Wii Fit. The families’ fitness levels also were measured before the study to chart their daily movement and physical activity.
During the study, each family was evaluated on aerobic fitness, balance and body composition. Software on the Wii Fit consoles tracked how much each family member used the games and how much movement was involved.
The Wii consoles for the study were purchased by the UM School of Applied Sciences.
Want to use this article? Click here for options!
© 2012 Penton Media Inc.










Acceptable Use Policy blog comments powered by Disqus