register

When It Comes to Gaming, We All Benefit from Wii Fit

Article Tools

Best of 2009

Top Stories of 2009

The most popular stories of 2009. Did your favorites make our list?

View our Top 12 list here

Resource Center

Club Industry Trade Shows

Club Industry trade shows are the most comprehensive events in the fitness industry. Learn more about these exciting conferences and expositions.

View our Trade Shows

Industry Events & Trade Shows

The industry-wide calendar features listings for educational events, trade shows and more.

View our Events Calendar

Buyers Guide

Find industry businesses by product or service categories, view company profiles and more.

View our Buyers Guide

Classifieds

View classified ads for health club equipment and services, plus business opportunities and job postings.

View Classifieds

Current Issue

Read stories from the latest print issue of Club Industry magazine.

View the Current Issue

View the Digital Edition

Latest From Twitter

If you are wondering if the gaming fitness trend is here to stay, simply do a Google search for Nintendo Wii Fit and read the top four to five links that come up. Shigeru Miyamoto, the diminutive and youth-like cult figure from Nintendo who developed Super Mario, Donkey Kong, Zelda and other successful games, has another hit with Wii Fit. The product has been well received in Japan and Europe and just launched in the United States last month. The New York Times recently reported that many retail chains in the United States are out of stock.

We don't know if this phenomenon will affect behavioral change long term, but we do know that the combination of gaming and fitness is now being funded and developed by perhaps the greatest gaming company in the world. Gaming is not a new conversation in our industry. We've had our share of active gaming products, but when a company like Nintendo gets behind an initiative, it is likely to push the movement forward even further.

The most important thing to take away from the Wii Fit launch is that Nintendo understands gamers, and I would not bet against them in their relentless pursuit of doing the same for the millions of our potential customers who are glued to their games while neglecting their physical health.

Before any of us discount Wii Fit as simply the juggernaut of media buzz for which Nintendo is well known, remember that to grow the commercial business, we must embrace the new generation (18- to 30-year-olds) and others who grew up devouring every game released by companies like Nintendo, EA Sports, Sony and other major players. These companies understand the consumer better than anyone, having spent millions of dollars and human capital to win the hearts and minds of the American gamer.

Active gaming companies already in the fitness industry now have a major competitor on their hands, and other manufacturers in this area will soon follow. This category has become so important that there was even a conference in April on gaming and health. Several start-up companies have received financing and are aggressively moving to create gaming experiences that involve interactive and fun movement. These companies will find niches for both home and commercial customers. Right now, Wii Fit is designed to be used with a personal computer in the home and is aimed at families. I believe that by incorporating Wii Fit and other gaming products into your service-offerings mix, you will quickly find out — with limited investment — whether or not this type of offering is compelling for your members. My bet is that it will be if you provide for proper launch programs and education.

If you haven't already checked into active gaming, Wii Fit's introduction certainly makes it worthwhile to do some research, present active gaming options, and gain feedback from a variety of members and senior fitness staff on whether active gaming is a fit for your market. You, your staff and key members should test the Wii Fit demo along with other gaming/fitness-related products. If the response to these programs is good, you can brainstorm with your staff about how and where gaming technologies might fit into your club and how to market them properly.

During the next six months, companies will look at niche markets like ours and customize products around our needs. With all of the current and future gaming/fitness/health technologies available to you, it is a buyers' market. If Wii Fit is what gets you to finally look at active gaming, then I say good, but don't stop there. There's plenty of other options from which to choose.

Gregory Florez is CEO of FitAdvisor Health Coaching Services and First Fitness Inc., which was rated as the No. 1 health coaching online training service by The Wall Street Journal. Florez can be contacted at gregory@fitadvisor.com.

Want to use this article? Click here for options!
© 2010 Penton Media Inc.

Step By Step

Club Industry's online how-to section helps readers improve retention, increase sales, energize their group exercise programming and more.

Read more about Step by Step here, including how to contribute columns.

New articles are posted online on the 10th of each month.

Videos

Elevation Series iPod Compatibility

Watch this informative video from Life Fitness on the new Elevation series machines with iPod compatibility

World Instructor Training Schools

The World Instructor Training Schools has implemented a required internship for many of its certifications

More Video

E-Newsletters

Step by Step

The quarterly Step by Step e-newsletter links you to the latest how-to columns on retention, personal training, sales and more.

View Current Issue

Subscribe

Special Report

Each quarter, receive this e-newsletter to read articles related to a hot industry topic, such as going green, licensing/certification, design and supplements.

View Current Issue

Subscribe

Newsbeat

Delivered three times per month, this timely e-newsletter features breaking news, people on the move, mergers and acquisitions, supplier news, industry trends and more.

View Current Issue

Subscribe


A quarterly e-newsletter filled with educational articles about vital topics in the industry. Watch for three more special reports coming later this year

View Special Report: Going Green

View Special Reports

Insights into what high-level club executives think about their business and industry trends.

View Executive Insights

Practical Internet strategies to help you build customer relationships, increase revenues and lower costs.

View Web Savvy

In This Issue: March 2010 View All Past Issues

Cover Story

Just for Kids

When she announced her new Let's Move campaign last month, first lady Michelle Obama focused on encouraging more physical activity for children and better...



View the full issue
| View the digital edition

Subscribe To Club Industry Magazine

In Print and Online

Subscribe today to get the news you need and information you want from our print or digital edition as well as in our e-newsletters.

Subscribe Today!